"Instead of stinging nettle, myrtle will rise" (Isaiah 55:13)
 "Instead of evil, good will rise." (The Malbim's Interpretation)
Myrtle Rising
  • Blog
  • Comments Disabled
    • Privacy Policy
  • Aliyah
    • Mini-Intro
    • General Cultural Insights
    • School Tips
  • Kli Yakar Index
  • Most Popular
  • Contact

What's Happening with Video Games Today?

22/5/2018

0 Comments

 
Thank you very much to astute reader, Emunah, who requested this topic in a previous comment.
________
The last time I played a real video game, it was at a pizza restaurant. My siblings and I convinced our parents to let us each have a turn playing the most advanced and most expensive game, which looked exactly like a cartoon that featured a blond prince wielding a sword. My sisters and I couldn't get past the first minute of the game, which consisted of getting the prince to jump onto a moving wooden disc. Our brother got a bit farther than that, before the bitter "GAME OVER" appeared.

Both frustrating and disappointing, it helped me lose interest in video games, which I'd never been good at anyway. Later, Tetris came along and I could get lost in that (and actually showed some skill with it), but after the initial burst of enthusiasm, it became yet another take-it-or-leave-it activity.

So when I first heard about "gaming" as a culture and video game addiction, I was still picturing Pac-Man and Donkey Kong. I imagined teenage guys addicted to video games that looked like this:
Picture
Or maybe, at the most, something like this:
Picture
Boy, was I wrong!

I think I first realized that video games had developed much more complexity when I was looking for story plot ideas, and a blogger recommended a book of game plots.

GAME plots?

Yes!

As I read through the plots, I marveled at the complex and intriguing storylines.

How could little pixelated characters jumping from level to level actually star in their own full-fledged plot? (Remember, I was still thinking Donkey Kong and Pac-Man.)

Little did I know that the world of gaming provides lifelike interaction on a level never experienced before.

Who Plays Video Games?

There are very real & problematic effects of video games on people. But first, let's look at who likes to play video games and why.

First of all, the numbers from Pew:
  • 49% of Americans over age 18 play video games at some point.
And the split between men and women is nearly half-half.
  • 10% identify themselves as "gamers."

But the hard-core gamers are predominantly male:
  • 15% vs the 6% of females who consider themselves "gamers."

And my assumption of gamers as teenage males also needed some correction:
  • 77% of males age 18-29 play video games, with 33% of them self-identifying as "gamers."
  • 57% of females age 18-29 play video games, with 9% of them self-identifying as "gamers."
  • 58% of all those age 30 to 49 play video games
  • 40% of all those age 50 to 64 play video games
  • 25% of all those 65 or older play video games

Interestingly, women over 50 are more likely to play video games than men over 50:
  • 38% vs 29%

Why are Games So Addictive?

Social Interaction & Collaboration
Rather than playing against a computer, the most popular and addictive games are role-playing games whose characters are played by real people around the world. During the game, you get to know other people and their personalities. Characters flirt with each other, help (or abandon) each other, and interact in myriad other ways.

In fact, gamers develop real friendships with other players, and some have even married! (Not surprisingly, there is even an app to facilitate this for those interested in finding true love with their fellow players.)

To paraphrase the attitude of this app designer: "Instead of struggling with a conversation over coffee, it's less awkward to investigate a new dungeon together."

And while the character images are often otherworldly, you might feel that your choice of green monster with machete ears expresses something about you that only your fellow gamer can understand and appreciate.

The addictive side of this is that the player resists letting his group down.

Not playing can effect the same feeling that a necessary football player might have about backing out of a key game in real life.

Compelling Storylines & Plots
Today's games resemble complex and compelling novelized movies, complete with plot twists and heart-stirring music.

This is based on a description from a popular game:
Jay and his surrogate daughter Eileen, must traverse a post-apocalyptic America to deliver a possible cure for a fungal virus that has ruined the nation. Jay is prepared to do anything to protect Eileen.

Or this:
This is a neo-noire detective action-adventure involving a US army veteran who joins the homicide department after finishing his mission in WWII. Later, he discovers that his partner is a crooked cop and he also traces drug smuggling by Marines in his former unit, most of whom are assassinated by mobsters. Finally, he chases a kidnapper through underground river tunnels while overcoming underground flooding and thugs in order to save the day.

But will he survive?

And you get to be part of this heart-stopping action and high drama.

Very Real & Compelling Graphics
You really are starring in your own story.

Today's games are lifelike movies.

Look at these screenshots of games:
Picture
Picture
Picture
Picture
Real Emotion
The combination of compelling graphics and storylines provide the same effect that a compelling movie or novel does: emotional involvement.

In one of the most popular games, gamers around the world protested when the creators killed off a beloved character.

Gamers describe tears welling up in their eyes when two game characters express their love to each other or when another game character sacrifices her life for the other characters. Or describing "heartbreak" during a silent moment broken by the ringing of a phone which, when answered, emits the sound of your missing "daughter" crying out to you.

In other scenarios, gamers confess that they couldn't stop smiling or suppress elation during touching moments between characters.

In horror games, gamers note that they fear to be alone while playing.

Gamers emphasize the heightened pulse or strong emotions because they feel like they're actually serving on the front lines for something they believe in.

The Bowen Research study found that the most common emotions aroused in video games were:
  • competitiveness
  • violence/excitement
  • accomplishment
  • hate
  • sadness

All fake, of course.

Yet these emotions ranked above love or spirituality, which are also experienced during gaming, but not as much as those mentioned above.

When Rabbi Wallerstein advised one gaming addict to make aliyah to Israel and serve in the IDF, rather than playing war games all day, the young man demurred.

"Why not?" asked Rabbi Wallerstein.

The young man replied that he didn't want to actually risk his life or suffer hardship, he just wanted to feelings without any actual risk.

Those of us uninvolved in the gaming world can turn up our nose at the idea of emotional attachment to video game characters and scenes, but it's really no different than crying when a character dies or finds true love in a novel or movie. Likewise, people (okay, maybe just Americans?) get all pumped up with patriotism and false feelings of valor during particularly rousing scenes in patriot movies.

Rewards
Video games offer all kinds of rewards, both actual and emotional.

Players enjoy the feeling of accomplishment when working up from level to level.

Top players earn bonus points, in-game rewards, or even actual financial rewards from the game's creators via tournaments played for actual cash prizes.

Undefined Endings
Players often play according to a schedule. (The different time zones worldwide complicate this, forcing players to play when they should be sleeping or doing other things.) But while they need to meet to start the game at a certain time, the ending depends on unknowns, like how successful the group will be at meeting all the criteria (both known and unknown) in order to make it to the next level.

In other words, short spurts of playing don't reap benefits and even lead to disappointment and other negative feelings.

Are Video Games Bad for You?

The studies aren't clear whether video games are wholly bad for you, nor what the ultimate effect is on the human brain.

Some video games seem to improve certain functions IF they're specially designed to do so. For example, there are video games that seem to improve dyslexia.

But some gamers themselves admit that the games increase aggression. The initial war games were created by the military to give combat soldiers virtual training and to accustom them to killing so they'd be less traumatized in actual battle.

That's chilling, isn't it?

Obviously, role-playing realistic war or horror games are going to affect a person's psyche, whether they mean for it to or not.

When the mass shootings first popped up in American schools, restaurants, and movie theaters, a link between them and video games appeared, then disappeared.

Researching this led me to the more common and definite link between psychotropic medication and homicidal idealization.

At the same time, it's easy to understand how a young man suffering from schizophrenia or depression could become worse by role-playing these super-realistic horror or war games, or even hate-filled racist games, whether on medication or not. Many of the shooters were also gamers, which is why so many people jumped to blaming video games for the massacres.
Behavioral Changes
One study concluded that violent gaming didn't affect people negatively -- unless they were already suffering from negative behaviors like depression, rule-breaking, impulsivity, neurosis, inconsideration of others, disagreeableness, and getting upset easily.

(Again, in all or nearly all mass shootings in America, the murderer suffered from some kind of mental illness and played video games -- in addition to taking medication -- prior to the shooting.)

In another study, participants demonstrated increased apathy and decreased attention and concentration when tested.

The apathy and absorption isn't a joke. When a Taiwanese man died after playing a video game at an Internet cafe for 3 days, no one noticed for the first few hours. Because he sometimes fell asleep face down during his gaming binge, no one realized that his last face-down position was in fact death. (CCTV cameras showed that he struggled before he died, an act also unnoticed by fellow gamers and workers.) It was only when his body sprawled on the table and entered the stiffening phase that workers noticed and thought to call the paramedics. When paramedics arrived to cart the body out, the other gamers never even paused.

In another Taiwanese Internet cafe, a gamer lay dead for 10 hours before anyone noticed. Fellow gamers continued to play even as that body was carted out and the gamers didn't even realize that anything had happened until forensic police came to cordon off the area. Yet even then, many gamers refused to stop playing and stayed where they were.

Other studies indicate that it's not the violence of the video game that inspires aggressive behavior, but the feelings of frustration and failure that occur upon losing a game.

Finally, there have been a few deaths brought on by playing video games in one position for a shocking number of hours without eating or moving much.
Brain Changes
I want to start off by saying that brain studies are iffy. There's a lot that researchers still don't know or understand about the brain. Having said that, studies of the brain and gaming yield thought-provoking results...

The following studies were conducted upon people who didn't usually play video games and who, for the study, played for 1-2 hours a day.

Many studies show a link between violent video games and increased aggression, but these brain studies aimed to discover the physiological reason why violent video games increase aggression.

One study indicated negative changes in the frontal lobe in people who played a violent game for 10 hours over a week's duration. Disturbingly, this change in the brain persisted into the second week, despite the participants not playing video games at all.

Another study indicated negative changes in the parts of the brain that control attention, inhibition of impulses, and emotions.

Behaviorally, these participants demonstrated increased apathy and decreased attention and concentration when tested.

One researcher noted that the brains changed to resemble the brains of teens who suffered from destructive sociopathic disorders.

Gaming Gains?

Are there any benefits to playing video games?

As noted above, strategy games or games specifically created to improve cognitive function do seem to do just that. There are studies that show decreased dementia, improved visual attention, improved cognitive function, improved treatment of dyslexia, increase in gray matter of the brain (which allegedly improves cognitive function in specific areas of the brain), and so on.

And some studies show that gamers demonstrate improved visual attention overall, regardless of the game played.

Yet the official scientific jury is still out as to whether the benefits outweigh the disadvantages.

Video Games & Fatal Violence

While I still believe that psychotropic medications are the main culprit behind particularly violent behavior (like mass shootings), it's chilling how often video games seem to be involved.

Like with the teenager who shot to death his grandfather along with 6 other people (and wounded 7 more) on the Red Lake Reservation in Minnesota, he committed this slaughter after having his dosage of Prozac increased. He was also on Ritalin. He spent a lot of time creating and uploading graphically violent animation on the Internet, animation based on violent video games he enjoyed, one of which enjoys global popularity.

Other shooters killed people according to the same methods used by gamers to kill characters in a video game. Since intricate role-playing violent video games came out, at least 14 mass murderers in America showed a history of addiction to the most popular role-playing violent video games prior to their rampage.  One even described a violent video game as a place where he felt "comfortable and secure."

Ugh.

It seems like people who already have a negative grasp of reality (a combination of their life circumstances, their diagnosis of mental illness, and their intake of psychotropic medication) respond badly when such realistic role-playing violent games are added to the mix.

And there's no realistic way of preventing angry, depressed, deluded, medicated people from accessing video games.

What's the Ultimate Issue with Gaming?

So what can we take away from all this?
  • Video games definitely affect the brain, though it's not certain exactly how and how much.
  • Video games, particularly violent ones, increase negative behaviors and emotional states.
  • Video games are set up to be addictive, both emotionally and cerebrally.
  • Video games reward players -- (emotionally, in the brain, and sometimes even financially)
  • Video games can easily be more compelling, interesting, comfortable, enjoyable, and feel more meaningful than real life.

The spiritual problem with any kind of video game is the same problem with any distraction (no matter how innocent):
It wastes your time and emotions indulging in meaninglessness when you could be advancing yourself in some other way.

(And I really think that any activity is a serious problem if it prevents you from noticing or caring that someone has died in your immediate vicinity, God forbid.)

May we all gain our all our pleasures from spiritually pure sources -- and really enjoy them!
___________
Related links:
Playing Video Games May Make Specific Changes to the Brain
Pew Research: Gaming & Gamers
Video Game Addiction
For the US Military, Video Games Get Serious
Standing for Nothing: USA
The Real Reason Why People Sin
Picture
0 Comments

Your comment will be posted after it is approved.


Leave a Reply.

    Privacy Policy

    Picture
    Please note this is an affiliate link. Meaning, I get a small cut but at NO extra cost to you. If you use it, I'm grateful. If not, you still get a giant mitzvah connected to Eretz Yisrael.


    Feedburner subscription no longer in operation. Sorry!

    Myrtle Rising

    I'm a middle-aged housewife and mother in Eretz Yisrael who likes to read and write a lot.


    Picture
    Sample Chapters

    Categories

    All
    Aliyah
    Anti Jewish Bigotry
    Anti-jewish-bigotry
    Astronomy
    Book Review
    Books
    Chagim/Holidays
    Chinuch
    Coronavirus
    Dictionaries
    Emuna
    Eretz Yisrael
    Erev Rav
    Gender
    Hitbodedut
    "If The Torah..."
    Jewish Astrology
    Kav Hayashar
    Kli Yakar
    Lashon Hara
    Love
    Me'am Loez
    Minchat Yehudah
    Mishlei/Proverbs
    Netivot Shalom
    Parenting
    Parsha
    Pele Yoetz
    Perek Shira
    Pesach
    Politics
    Prayer
    Purim
    Rav Avigdor Miller
    Rav Itamar Schwartz
    Rav L.Y. Bender
    Recipes
    "Regular" Jews
    Rosh Hashanah
    Society
    Sukkot
    Tammuz
    Technology
    Tehillim/Psalms
    Teshuvah
    The Lost Princess
    Tisha B'Av
    USA Scary Direction
    Women
    Yom Kippur

    Jewish Blogs

    Daf Yomi Review
    Derech Emet
    Going...Habayitah
    Halacha Q&A
    Hava haAharona
    Miriam Adahan
    My Perspective

    Shirat Devorah
    Tomer Devorah
    Toras Avigdor
    True Tzaddikim
    Tznius Blog

    Yeranen Yaakov
    Rabbi Ofer Erez (Hebrew lectures)

    Jewish Current Events

    Hamodia
    Sultan Knish
    Tomer Devorah
    Yeranen Yaakov

    Jewish Health

    People Smarts

    Archives

    October 2022
    September 2022
    August 2022
    July 2022
    June 2022
    May 2022
    April 2022
    March 2022
    February 2022
    January 2022
    December 2021
    November 2021
    October 2021
    September 2021
    August 2021
    July 2021
    June 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    December 2020
    November 2020
    October 2020
    September 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015

    RSS Feed

    Copyright Notice

    ©2015-2022 Myrtle Rising
    Excerpts and links may be used without express permission as long as a link is provided back to the appropriate Myrtle Rising page.

Home/Blog

Most Popular

Kli Yakar in English

Aliyah

Contact

Copyright © 2023
Photos used under Creative Commons from Brett Jordan, BAMCorp, Terrazzo, Abode of Chaos, Michele Dorsey Walfred, marklordphotography, M.Burak Erbaş, torbakhopper, jhritz, Rina Pitucci (Tilling 67), Svadilfari, kum111, Tim simpson1, FindYourSearch, Giorgio Galeotti, ChrisYunker, Jaykhuang, YourCastlesDecor, bluebirdsandteapots, Natalia Medd, Stefans02, Israel_photo_gallery, Commander, U.S. 7th Fleet, BradPerkins, zeevveez, dfarrell07, h.koppdelaney, Edgardo W. Olivera, nafrenkel88, zeevveez, mtchlra, Liz | populational, TraumaAndDissociation, thinboyfatter, garofalo.christina, skpy, Free Grunge Textures - www.freestock.ca, Nerru, Gregory "Slobirdr" Smith, trendingtopics, dolbinator1000, DonkeyHotey, zeevveez, erix!, zeevveez, h.koppdelaney, MAURO CATEB, kevin dooley, keepitsurreal, annikaleigh, bjornmeansbear, publicdomainphotography, Leonard J Matthews, Exile on Ontario St, Nicholas_T, marcoverch, planman, PhilWolff, j_lai, t.kunikuni, zeevveez, Ian W Scott, Brett Jordan, RonAlmog, Bob Linsdell, NASA Goddard Photo and Video, aaron_anderer, ** RCB **, Tony Webster, mypubliclands, AntonStetner, Zachi Evenor, MrJamesBaker, sammydavisdog, Frode Ramone, Wonder woman0731, wrachele, kennethkonica, Skall_Edit, Pleuntje, Rennett Stowe, *S A N D E E P*, symphony of love, AlexanderJonesi, Arya Ziai, ePublicist, Enokson, Tony Webster, Art4TheGlryOfGod, seaternity, Andrew Tarvin, zeevveez, Israel_photo_gallery, Iqbal Osman1, Matt From London, Tribes of the World, Eric Kilby, miracle design, RonAlmog, slgckgc, Kim Scarborough, DonkeyHotey, Mike Licht, NotionsCapital.com, h.koppdelaney, gleonhard, Pedro Travassos, nociveglia, RonAlmog, Israel_photo_gallery, Septemia, Paulann_Egelhoff, Tatiana12, MAD Hippies Life, Neta Bartal, milesgehm, shooting brooklyn, RonAlmog, smilygrl, gospelportals, leighblackall, symensphotographie, zeevveez, Kyknoord, wotashot (taking a break), Tambako the Jaguar, bitmask, Arnie Sacknooson, mattymatt, Rob Swystun, zeevveez, Dun.can, Tim Patterson, timeflicks, garlandcannon, HRYMX, fred_v, Yair Aronshtam, zeevveez, Ron Cogswell, FindYourSearch, Israel_photo_gallery, Serendipity Diamonds, zeevveez, Steve Corey, Dominic's pics, leighklotz, Stefans02, dannyman, RonAlmog, Stephen O, RonAlmog, Tips For Travellers, Futurilla, anomalous4, Bob Linsdell, AndyMcLemore, symphony of love, andydr, sara~, Gamma Man, Mike Licht, NotionsCapital.com, robef, European Southern Observatory, Brett Jordan, Johnny Silvercloud, Israel_photo_gallery, smkybear, --Sam--, Paulann_Egelhoff, Selena Sheridan, D'oh Boy, campbelj45ca, 19melissa68, entirelysubjective, Leimenide, dheera.net, Brett Jordan, HonestReporting.com, Iqbal Osman1, One Way Stock, Jake Waage, picto:graphic, Marcelo Alves, KAZVorpal, Sparkle Motion, Brett Jordan, Ambernectar 13, Howdy, I'm H. Michael Karshis, Steven DuBois, Cristian V., tortuga767, Jake Cvnningham, D'oh Boy, Eric Kilby, quinn.anya, Lenny K Photography, One Way Stock, Bird Eye, ell brown, Mike Licht, NotionsCapital.com, Kevin M. Gill, lunar caustic, gerrybuckel, quinn.anya, Kaz Andrew, kodomut, kayugee, jintae kim's photography, Futurilla, terri_bateman, Patty Mooney, Amydeanne, Paulann_Egelhoff, Mulling it Over, Ungry Young Man, Ruth and Dave, yangouyang374, symphony of love, kennethkonica, young@art, Brett Jordan, slgckgc, Celestine Chua, rkimpeljr, Kristoffer Trolle, TooFarNorth, D'oh Boy, Grace to You, LittleStuff.me, Kevin M. Gill, philozopher, traveltipy.com, Alan Cleaver, crazyoctopus, d_vdm, tonynetone, penjelly, TheToch, JohnE777, hello-julie, DaveBleasdale, Michael Candelori Photography, andessurvivor, slgckgc, byzantiumbooks, sasha diamanti